eSports - gaming for engagement at school

Gaming for Boosting School Engagement of Students with Learning Disabilities

Ref. No 2019-1-LV01-KA201-060426

eSports

Our project and partnership show that gaming and esports can create engaged students. We want students with learning disabilities to feel a part of school and school life.

handbook

The project team is working on developing this content.

ALTRE DOMANDE

Saresti interessato a giocare regolarmente e in un modo organizzato a scuola? Delle 34 persone interpellate 32 hanno risposto SÌ e due NO. Un giocatore Ceco ha risposto no perchè preoccupato che far diventare il gaming obbligatorio lo avrebbe reso meno divertente mentre un giocatore portoghese vorrebbe il gaming a scuola solo nella sua forma competitiva.

Erasmus+ Partenariati Strategici – Progetto “Gaming for Boosting School Engagement of Students with Learning Disabilities”

Un gruppo di sei partners, coordinato dalla “Associazione Lettone per la Dislessia” della Lettonia, ha completato le attività del Progetto Gaming for Boosting School Engagement of Students with Learning Disabilities (Ref. No 2019-1-LV01-KA201-060426). Si tratta di un progetto europeo rivolto agli studenti con difficoltà di apprendimento ed affronta il problema dell’interesse di questi ragazzi verso la scuola.

Přínosy z hraní v konkurenčním prostředí

Vyhodnocení druhého turnaje LoL ve Slovinsku, 5. – 7. října 2021, a postřehy k poučení V našem projektu o využití her k posílení školního zapojení studentů s poruchami učení jsme se rozhodli použít formát turnajů League of Legends (LoL), což je MOBA hra.

Gains from gaming in a competitive environment

The findings of the feedback questionnaire of our group of around 30 gamers are exactly the same as they are in the overview of the theory of gains from gaming and e-sports – they develop participants’ cognitive abilities, improve social skills and mental well-being.

Handbook for creating e-sports tournaments

Download your copy (in six languages) of the manual our project team created to help your school and others organise or create e-sports tournaments. It is in all of our partner languages: Latvian, Czech, Spanish, Italian, Portugese, Slovenian, and English.

Virtual tournament centers on Slovenia

Our second large event was coordinated by our Slovenian partner at SPTŠ Murska Sobota. We had eight teams from six countries and a super competition.

Virtual tournament centers on Slovenia

Our second large event was coordinated by our Slovenian partner at SPTŠ Murska Sobota. We had eight teams from six countries and a super competition.

Ref. No 2019-1-LV01-KA201-060426